I oversee the reviews section and I oversee the gaming section, so I will state this unequivocally and officially and you can consider it site policy: I do not and will not require a game reviewer to be intimately familiar with every subtle fold and nuance of a game's history before reviewing it, because generally a review written from the perspective of intimate familiarity has huge gaping gigantic holes in it.Ī person reviewing a game-just like a person reviewing a smartphone or a laptop or a sous vide cooker or whatever-needs to have broad familiarity with the general gaming landscape and a broad familiarity with the specific genre in play. Everybody has a right to their opinion, but you're pushing your own as the One True Interpretation-you're doing exactly what you're accusing Strom of doing.Ĭlick to expand. The amount of mental gymnastics and gatekeeping you're engaging in is stunning. It's a perfectly fine strategy if you want to please your existing customers without growing your base, but as a revenue strategy it's shoot-yourself-in-the-foot retarded. That's a stupid strategy for selling a game. At the extreme, it sounds like you might even be advocating that someone should be forced to play multiple previous iterations of the game in order to have the proper context in mind with which to appreciate the game. Out of that audience of millions, a very tiny number will research a $29.99 game to the level that you appear to be advocating is necessary in order to like it-after all, it sounds like you're saying that a potential buyer today needs to spend time reading a fair number of historical forum threads on the game's development and watching a lot of YT videos about the alpha and beta stages. That doesn't change the fact that we're talking about shitty games.Ĭlick to expand.It's a "controversial" opinion because while ~60k max people who own the game might be familiar with the game's development history-and that's incredibly generous because it's a given that they can't all be, since Ars bought the game to review it and therefore that's at least one owner that isn't-even if all 60k people who bought it know the history, that leaves a potential unpenetrated audience of millions and millions who don't. There are people like you that manage to enjoy shitty, frustrating games. If you still managed to have fun with the game, good for you. But it sounds like they just want to save their faces in front of thousands of disapponted paying supporters. Yeah, sure, the developers could say that it's not like they couldn't fix the problems, it's just that they didn't want to. And indeed the final product was bad in that sense. It was annoying during the beta, and honestly quite worrysome for the final product. Hello Neighbor was wonky during the alpha phase, and that was acceptable - but not something that players wanted, but rather forgave. Because it's not the wonkyness typical of Goat Simulator, which turned out to be outright hilarious, even more than its initial subject. Something that the AVGN will review in 2037 for comedic reasons. Click to expand.Yeah, yeah, yeah, you can always put it like that.īut nope, sorry, we won't buy it.
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